I spent a good part of the weekend working on keyframe animation, so that’s why this update is so late.

Keyframe Animation - Pigeon

Really the only improvement I made last week is that I finished the new animation logic, and integrated it into the game.  It’s looking pretty smooth:

 

I have animations for pigeons:

 

I have animations for dogs:

 

As usual, everything is still placeholders – I want to get the logic right before I really start polishing the graphics, and this change in animation methods was a great example of why.  But things are getting better.  Slowly.