Update: Keyframe Animation Integrated
I spent a good part of the weekend working on keyframe animation, so that’s why this update is so late.
Really the only improvement I made last week is that I finished the new animation logic, and integrated it into the game. It’s looking pretty smooth:
I have animations for pigeons:
I have animations for dogs:
As usual, everything is still placeholders – I want to get the logic right before I really start polishing the graphics, and this change in animation methods was a great example of why. But things are getting better. Slowly.