A Park And Pigeons – Status Update

I’m going to change up the format of these updates, especially since I’m getting closer to being done with A Park And Pigeons, and so it’s getting harder to show some of the things I’m working on.

Below is a high-level summary of the remaining tasks for this game (that I’m aware of at the time of writing this).  Also, I’ve highlighted the ones that I completed this week:

Programming

Mobile:

  • Fix an audio error on mobile (specifically iOS, haven’t noticed it on Android at all).
  • Render HUD within the safe area on Android devices (specifically those with rounded corners and the “notch”)

Gameplay Tuning:

  • Need some modification to birdie AI
  • Modify spawning patterns for food

Rendering:

  • Right end of the gauge is not rendering correctly – FIXED
  • Optimizations on the overall render pass
  • Reduce doodads toward the center of backgrounds so they don’t hinder food visibility as much
  • Adjust colors throughout, so that foods stand out a little bit more
  • Revise some of the background patterns

Overall flow of the game:

  • Shorten times on title screens – DONE
  • After title screens, show the menu instead of starting a game – DONE
  • Program is straight-up crashing at game-over screen; this needs to be fixed – FIXED

Assets

  • A few additions to background assets
  • More dog art
  • Definitely more pigeon art
  • Four more bonus foods

Marketing

  • Press Kit
  • Game Trailer

Distribution

  • Keep reading about the steps needed to get the game into app stores.

I’m quite sure I have a bunch of other things to do still in my notes, but these are the main things on which I am focusing now.  I’ll try to update next weekend. Hopefully about a third or more of the unfinished items will be checked off by then.

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