Status Update: Refactoring

I’m not a big fan of refactoring code, but it happens.  Sometimes.  I try to avoid it.  But here we are.

Here’s the update:

  • I did a bunch of cleanup and – for lack of a better term – refactoring this week, mostly on the code related to the game’s menu system.  All of this refactoring should make some upcoming changes easier.
  • I also made some changes to how the bonus phases are initiated.  I’m still not sure it’s what I want, but we’ll see how it goes for a while.

Here’s an update of me testing the bonus phase changes:

Check back next week!

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