Status Update (do not freak out)
…we proceed onward in our quest to get better at posting status updates regularly.
Well, it’s been a while. I can’t say I’m surprised how bad I am at posting articles to this dev blog. But it’s a new day and I can try again. Just know that the project, and the company, and me – we’re not dead. Just very busy and forgetful.
I’ll keep this simple. Here are the things I accomplished with the game this week:
- I revised the underlying sprite logic, specifically the pieces that load spritesheets, but also some of the rendering code.
- I revised food (and bonus items). The code is a little cleaner now, so when I go to start adding more types of foods to the game, it’ll be less of a hurdle.
- I continued working on my collision issues. I’m not liking the changes to the bounding geometry at all – and if I’m being honest, I never really had a problem with the collision itself, just the way it rendered when pigeons were close enough to overlap.
Well then, depth maps to the rescue:
- I also played around with some simple lighting. I’m now able to add a light source to my scene and move it around, and the sprites light up and shade properly.
Please do check back next weekend. I will do my very best to post another update. I may even have a name for the game by then (haha one can hope).