Feathers and new animation

Didn’t finish the wing-flapping animation for when the player flies away, but I did implement a walking animation.  It’s not a finished product, but I’m pretty happy with it so far.  You can see it in the short animation below.

Also you’ll see I finished adding a simple particle effect, so that when you scare other pigeons away, they drop feathers:


I also did some not-so-obvious work, specifically cleaning up and rearranging some code.  I fixed an error with the head rotation that caused it to spin the wrong way sometimes.  No more Exorcist pigeons.

So my plan for this next week is to finish the animation logic (even if the animations themselves aren’t complete), and add pigeon retaliation.

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